Question: A SkinnedMeshRenderer component is attached automatically by Unity to some mesh objects when they are added to a scene. Which reason best explains why?
- The mesh file contains bones and rig data
- The game object also features an animator component
- The game object is a Player-Controlled character
- The mesh file contains a humanoid character
Answer: The correct answer of the above question is Option A:The mesh file contains bones and rig data