Question: A SkinnedMeshRenderer component is attached automatically by Unity to some mesh objects when they are added to a scene. Which reason best explains why?

  1. The mesh file contains bones and rig data
  2. The game object also features an animator component
  3. The game object is a Player-Controlled character
  4. The mesh file contains a humanoid character

Answer: The correct answer of the above question is Option A:The mesh file contains bones and rig data