Questions and Answers
- What can you use to visually distinguish between Play mode and Design mode in the editor?
- The object inspector
- Handles
- Gizmos
- Play mode tint
- A developer executes the C# code below, which finds any game objects tagged as ?enemy? in a start event. But the developer notices that, when executed, FindGameObjectsWithTag returns NULL even though the scene contains objects tagged as ?Enemy?. What is a possible cause?
- The objects are animated
- The objects are on the UI layer
- The objects are not named ?Enemy?
- The objects are deactivated
- What does this code sample achieve? Float Answer = Random.value \* 10f;
- It selects a random number that is less than 10
- It selects a random number greater than 10
- It selects a random number between 0 and 10
- It selects a random number that is multiple of 10
- Unity scenes may be saved entirely in the YAML format. Why might you do this?
- To reduce scene file size
- To externally parse a scene and its objects
- To optimize scene loading and unloading
- To improve platform compatibility
- What is Cinemachine Virtual Camera used for?
- To override standard scene cameras with cinematic behaviours
- To determine what cameras will see when arriving at specific locations
- To create predefined camera presets to apply on standard cameras
- To act as dummy cameras for fooling meshes into thinking they are being seen
- What does the Microphone class save captured audio data as?
- An audio clip asset
- An MP3 file
- A WAV file
- An OGG file
- Cinemachine offers tools for building gameplay behaviours. Which component makes spline based paths for moving objects?
- Cinemachine Target Group
- Cinemachine Smooth Path
- Cinemachine Free Look
- Cinemachine Brain
- When building assets like meshes for Unity. It is good practice to use which measurement unit?
- Cubits
- Feet
- Inches
- Meters
- The Collaborate feature of Unity Teams empowers whom to do what?
- Developers to contribute to the unity source code
- Companies to raise money for projects through crowdfunding
- Team members to save, share, and sync unity projects
- Developers to integrate version control systems, like git, into projects
- The Clear Flags property of the Camera components affects which behaviour?
- How the camera renders UI objects on top of the scene
- How the camera renders transparent objects by default
- How the camera renders its background on each frame
- How the camera occludes background objects
- What is the OnAnimatorMove event on MonoBehaviour objects commonly used for?
- Detecting when an object moves
- Updating a navigation agent in response to keyframe data
- Replaying an animation when it has completed
- Modifying the root motion of an animated object
- Which MonoBehaviour method runs by default in Editor mode?
- OnBecameInvisible
- OnAnimatorMove
- Reset
- OnTriggerEnter
- For the OnTriggerEnter function to invoke successfully on a collision between two objects, at least one must have which two components?
- A Collider and a MeshRenderer
- A Collider and a MeshFilter
- A Rigidbody and a Collider
- A MeshRenderer and a MeshFilter
- UI elements, such as images and buttons, may be fixed at specific screen positions to build responsive interfaces. Which Unity features help achieve this?
- Events and raycasts
- Quaternions and Euler angles
- Opacity and transparency
- Anchors and pivots
- The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object?s material?
- White pixels reveal the detail map and black pixels reveal none
- White pixels allow emission and black pixels allow none
- White pixels receive shadows and black pixels receive none
- White pixels receive full indirect illumination and black pixels receive none
- What can you use to organize different game objects into groups inside the Hierarchy panel?
- Canvas objects
- Event systems
- Empty objects
- Mesh renderers
- The Project windows search box can filter the display of assets with text commands. Which command displays only texture assets?
- T:mesh
- T:texture
- T:mesh
- Show textures
- A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
- Expand the collider size of all scene objects and the bullets to detect collisions with better time
- Increase the Fixed Time Step value from the Project Settings dialog to change the frequency of the FixedUpdate event
- Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative
- Enable the IsKinematic property of the Rigidbody
- Some material types may include normal map textures. What does a normal map achieve?
- It programmatically reduced the polycount of your meshes.
- It displaces mesh geometry with extrusion and bevels to generate higher-poly versions.
- It creates the appearance of surface detail on mesh - like bumps, dents, and scratches
- It is a level-of-detail system that progressively reduces a mesh?s polygons as a scene camera moves farther away from it
- A SkinnedMeshRenderer component is attached automatically by Unity to some mesh objects when they are added to a scene. Which reason best explains why?
- The mesh file contains bones and rig data
- The game object also features an animator component
- The game object is a Player-Controlled character
- The mesh file contains a humanoid character
- Which C# attribute can show a private variable in the object inspector?
- Range
- HideInInspector
- Serializable
- SerializedField
- What is a technique for optimizing Unity UI elements?
- Group static UI elements on one canvas, and dynamic elements on a separate canvas
- Position all canvas objects to the world origin
- Group as many UI elements as possible onto only one canvas
- Divide the screen into multiple canvas objects, each sized to a quarter of the screen size
- What does the C# Space attribute used below achieved?
- It inserts 20 space characters as a default value into the string variable below
- It inserts 20 pixels of margin on all edges around the variable inside the Object Inspector
- It inserts 20 pixels of empty space above the variable inside the Object Inspector
- It inserts 20 pixels of empty space below the variable inside the Object Inspector
- Every time you double-click a C# script file from the Project window, Unity prints the message below (or something very similar) to the console. What is a reasonable step in trying to solve this? Cannot start process because a file name has not been provided
- Search the Project windows for all script files and then rename all of them
- Set Visual Studio as the code default editor via the External Tools tab of the Preferences menu
- Ensure you have specified a Play mode tint color from the Colors tab of the Preferences menu
- Select the Script file, and then select Assets > Find references in Scene from the Application menu
- What is the Console windows useful for?
- Viewing and editing text files
- Downloading data packets and asset packages
- Typing and executing command line instructions through a shell interface
- Identifying errors in your script files and project
- Sprite atlas assets, large textures containing many smaller sprites, can be optimized by batching together what?
- Sprites that are non animated
- Sprites that appear together in game
- Sprites using the same color palette
- Sprites of the same dimensions
- You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?
- AnimatorClipInfo
- StateMachineBehaviour
- AnimationInfo
- AnimatorUtility
- How can you change the unique bundle identifier for a mobile build?
- Select Assets > import Package, and then import the Cross-Platform Input Asset Package
- Select Windows > Asset Management > Version Control, and then enter an identifier in the Source field
- Select File > Build Settings. Then from the Build dialog box, select Android or iOS, and select the Bundle Identifier from the Compression Method drop down menu.
- Select Edit > Project Settings > Player from the menu, and then expand the Other Settings tab
- Rigidbody components may be added to objects with colliders to make them affected by physical forces. What does the IsKinematic property achieve?
- It removes gravity from an object but retains all other forces
- It removes all physical forces from the object, except gravity
- It converts the object into physical forces that affect other objects
- It suspends physical forces on the object, allowing manual transofrmations
- The primary directional light in a scene is linked by default to a procedural scene Skybox. What does the rotation of this light control?
- The orientation of the Skybox
- The night and day status of the skybox
- The acoustics of all audio sources
- The resolution of the skybox
- You can combine quaternions together through which arithmetic operation?
- Multiplication
- Division
- Addition
- Subtraction
- Which feature generates binary tree data to optimize camera rendering in a scene?
- Render textures
- Navigation mesh
- Profiler
- Occlusion Culling
- How does the Range C# attribute control the interaction behavior of numerical variables in the Object Inspector?
- It restricts the variable value using a slider widget
- It validates the variable values through a text box widget
- It restricts the variable values using a color picker widget
- It presents valid options in a drop down list
- What does this code fragment do when attached to a rigged character?
- It blends the characters head animation with a second predefined animation
- It makes the characters head face toward the specified target
- It returns the characters head back to a neutral position
- It makes a game object face toward the characters head
- The variable Transform.forward is a Vector3 measured in what?
- Local space
- Innerspace
- Normal space
- World space
- Humanoid character assets, like NPCs and the player character, feature on Avatar object. Which statement best describes its purpose?
- Avatars define parameter sets for facial muscle blendshapes
- Avatar facilitate animation retargeting across different humanoid characters
- Avatar define IK data for animated characters
- Avatars describe how textures map on deforming objects during animation
- You can perfectly align two mesh objects together at the vertices by using vertex snapping. How do you best access this tool?
- Select a mesh object and press the W key over the destination vertex
- While holding down the C key, click and drag from the source to the destination mesh
- Select **Edit > Enable Vertex Snap** from the menu, and then select your object
- While holding down the V key, click and drag your object from a corner vertex to its destination
- Which statement best descibes the function Quaternion.Euler?
- It prints a Quaternion to a string that shows its X, Y, and Z rotation in degrees
- It converts a 3D orientation from Radiens to a Quaternion
- It converts a 3D orientation that is measured in degrees into a Quaternion
- It converts a Quaternion into a Vector3 in which X, Y, and Z are measured in degrees
- What does the Destroy function do?
- It deactivates the specified game object immidiately
- It deletes the specified game object after the current update loop
- It deletes the specified game object when the application terminates
- It deletes the specified game object immidaitely
- You can programmatically control audio effects, like Pitch and Reverb, from C# scripts using which feature of an Audio Mixer asset?
- audio attenuation
- exposed parameters
- ParamEQ
- Audio Mixer groups
- Multiple animations may be mixed together on a single character, selectively on different limbs. Which Mecanim feature supports this?
- Mip Maps
- avatar masks
- StateMachineBehaviour scripts
- animation events
- What does the PlayableDirector component allow you to do?
- run multiple functions on different game objects in parallel
- switch between different scene cameras on demand
- control the playback of a timeline instance in the scene
- record a gameplay session to a video file
- What does the Grid component do?
- generate a grid sprite at world origin
- helps you move objects to fixed grid increments
- reders and isometric grid in the scene during gameplay
- generates a grid mesh at the world origin
- Which code sample uses C# properties for creating the health functionality?
- A
- B
- C
- D